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Free download Store Design and Visual Merchandising - Creating Storage Space That Encourages Buying của tác giả Claus Ebster and Marion Garaus


Contents
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Introduction: What Store Design Can Do for You . . . . . . . . . . . . . . . 1
Chapter 1 Store Layout: Understanding and Inl uencing
How Shoppers Navigate Your Store . . . . . . . . . . . . . . . . 5
Chapter 2 Where Am I? Helping Shopper Orientation in
Your Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Chapter 3 Store Design Factors: Looking Good From
Store Front to Store Back . . . . . . . . . . . . . . . . . . . . . . . 49
Chapter 4 Visual Merchandising: Capturing Customer
Attention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Chapter 5 Store Atmosphere: Communicating Using
the Senses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Chapter 6 Experiential Store Design: Make Shopping
Memorable and Fun . . . . . . . . . . . . . . . . . . . . . . . . . 137
Chapter 7 A Cookbook for Best Store Design: Seven Recipes . . . 165
Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Illustration Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203

Introduction
What Store Design Can Do for You
Several years ago an article appeared in h e Wall Street Journal under the
following headline: “Interior Designer Sets Out to Make Casino h at
Relaxes Your Morality.”
A casino that “relaxes people’s morality”: How could that be? Perhaps
the waitresses’ serving drinks to the gamblers helps relax their morality, or
maybe the dealers do that. But as the article explained, it was the casino
buildings themselves that inl uenced customer behavior. A marketing
specialist hired by one of the casinos explained that the entire building
was designed for that express purpose (see Figure I.1):
Lobby windows, for instance, will be replaced by sheets of creamy
Italian marble so that “people won’t be able to relate to time. Once
they step inside, they will be in an adult Disneyland.” He’ll use
materials that “enhance” noise for the casino because “noise cre-
ates excitement.” Lighting for the blackjack tables will extend
far enough to envelope the player, but not far enough to include
spectators, “who may interrupt his sense of security.” h e eight

2 STORE DESIGN AND VISUAL MERCHANDISING
restaurants will be done in “vestment colors”— gold, plum, deep
reds— to suggest a kinship between gambling and royalty. Restau-
rants will have thick rugs and mohair wall coverings, meant to
impart a “sensuality” and warmth so patrons will have “another
brandy,” he says. But the high rollers who get complimentary
suites will taste the l ip side of environmental psychology . . . h eir
suites will be done in bold, contrasting colors with lighting so
bright and noise enhanced to such high levels that the occupants
will practically run to the roulette wheels.
1
In the years since that article, marketers have learned a great deal
about consumer behavior and how the shopping environment inl uences
that behavior in the casino, the restaurant, the supermarket, or the shop-
ping mall. In this book we share with you some of the secrets we have
learned as marketing consultants and consumer researchers on how you
can design your store to increase sales and create delighted shoppers at the
same time.
We won’t relax your morality— or that that of your customers. (We
happily leave such shenanigans to the casino people.) However, if you are
a retailer, you will happily pick up a few tricks of the trade and research
that will be new to you. If you are a shopper, we promise you won’t ever
look at a store the same way again.
But i rst, let’s look at why store design and visual merchandising are so
relevant and what their goals are.
Research studies have shown again and again that shoppers make
up to 80% of their purchase decisions right in the store. h e reasons
are many. Some consumers have only a vague idea of what they want
to buy before entering a store. Others have decided on a particular
product beforehand, but they aren’t sure about the specii c brand or
style. Yet others, the impulse buyers, decide on the spur of the moment
that they must have a specii c product they have seen right here and
right now.
Whatever the dif erent motives are for buying a product, the fact that
most purchase decisions are made or inl uenced on the sales l oor makes
the point of sale an ideal marketing tool— for both the retailers and the
manufacturers. h ere are thus several reasons why store design and visual
merchandising are so important:


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